Sekibanki

Basic Information (playstyle, etc.)
Acting as a replacement for Youmu, Sekibanki is a very strong offensive character, equipped with one of the strongest projectiles in the game and nigh-guaranteed guard crushes, you do NOT want to stay in the corner against her.

Even with her strength, she still has a relatively hard time against characters who stay in the air for a long time, usually above her or out of her 6C range.

Basic Moves
5C: The main lockdown tool, usually used straight after 6C midscreen, or after a wrongblock in the corner, this forces the opponent to block for 15 years.

6C: The 4head cannon, this move is lightning fast AND a physical projectile, most of the time comboing into 5C on hit, forcing the opponent to block for and extended amount of time.

Combos
Corner

5AAA > ...

on hit > 3A > 214 A 214 A 214 A

on block > 3A/6A > 5C > 236A > hjc > IAD > j5A > 5A/2A > 6A/3A

On block, you're meant to mix up using her high and low options (3A and 6A) as, when wrongblocked they are tight into 5c, netting you a pressure reset. If the opponent wrongblocks twice, this becomes a pretty easy guard crush.